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In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
October 2, 2019
Game development teams often try to cram more stuff into a game than they can reasonably fit in the time and budget they have.
In this 2017 GDC talk, veteran programmer Mike Acton shared his specific processes to ensure that when this happens to you, you prioritize what's best for the project.
He offered advice on how to ensure everyone has the best information available to make the best decisions to do their job well, how to validate that what everyone is working on is worth doing, and how to ensure the most important things get done when you're programming video games for (hopefully!) fun and profit.
It was a meaty talk that offered some practical advice for game teams large and small, so if you didn't have a chance to see it live don't miss your shot to watch it now that's available for free via the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or XRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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