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Video: How fast iteration tools made The Talos Principle possible

Using examples from The Talos Principle's production, Croteam CTO Alen Ladavec offers advice at GDC Europe 2015 on designing fast iteration tools to develop big games as a tiny indie team.

September 22, 2015

1 Min Read
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What's the most efficient way to make a huge game with a tiny team?

For Croatian indie developer Croteam, releasing its biggest game to date, The Talos Principle, was only possible thanks to a revamped production pipeline focused on quick iteration.

At GDC Europe 2015, Croteam CTO Alen Ladavec explained in detail how the studio built a suite of tools and services to help them work as efficiently as possible without having to sacrifice the quality of the final product.

Using examples from The Talos Principle's production, Ladavec offered advice on developing efficient build systems, content editing tools, bug reporting and automated testing on an indie studio budget.

His talk was thorough, informative and well worth watching for free on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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