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Video: Is it worth it to localize your indie game?

Speaking at GDC 2014, an indie developer and a game localizer team up to break down some key localization points indies should know, like: how much does it cost? Is it worth it? How do you do it?

February 9, 2015

1 Min Read
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Figuring out whether or not to localize your game, and to what extent, is a personal decision for every developer.

But without the benefit of publisher support, small-scale and independent game makers may be hard-pressed to understand exactly what the process entails, and whether it's a good idea for their project.

Thankfully, at GDC 2014's Localization Summit an indie developer and an experienced game localizer gave a great talk on the topic using the localization of the indie game Expeditions: Conquistador as a case study.

Their brief talk offers key info that indie game developers should know about localization, like: how much does it cost? Will you recoup the investment of the localization? What's the best way to go about it?

Now you can watch their talk, "Indie Game Localization: Is It Worth It?" right here for free on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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