Sponsored By

Writers share tips for overcoming common hurdles of mobile game projects

The folks over at EGM have published an insightful chat with a number of game writers, exploring the tips and pain points uncovered by each while working on different varieties and genres of mobile games.

Alissa McAloon, Publisher

January 9, 2020

1 Min Read
Game Developer logo in a gray background | Game Developer

“Any plan you have that relies on saying, like, ‘Oh, well the voice actor will sell this,’ or, ‘Oh, there will be a sound in the background,’ that’s already a losing plan from the get go.”

- Eric Stirpe, recently a writer on Frozen Adventures, talks about working through the fact that most players are likely playing your game on silent mode.

The folks over at EGM have published an insightful chat with a number of game writers, exploring the tips and pain points uncovered by each while working on different varieties and genres of mobile games.

As with the above quote from writer Eric Stirpe, those speaking to EGM note that a large part of writing for mobile is coming to terms with some of the limitations an inherently casual platform puts into place. Those can include unique challenges with audio, an expectation that a player’s attention will be often divided, or pacing complications that arise from different playstyles.

The full story over on EGM collects more stories from Stirpe and other game writers, including comments from King narrative director Zack Keller on the Candy Crush studio’s bite sized narrative hooks, along with a discussion with a former Episode writer on both the structural and ethical complications of free to play narratives.

Read more about:

2020

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like