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3D Game Development (AlwynD3DFramework): Framework vegetation custom font rendering and distance clipping with procedural House geometry example

This demonstration shows how to render terrain, vegetation, and crates as well as procedural geometry (a house) via the framework, clipped at a distance, and instanced.(Part I)

Game Developer, Staff

November 24, 2011

1 Min Read
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Framework vegetation custom font rendering and distance clipping with procedural House geometry example.

This example will be a lot more substantial, and will demonstrate using the framework for automatic distance clipping using InstancedMeshAreaClipping, creating instanced meshes via the framework (crates, vegetation), creating grass patches, bushes and trees, as well as a house using procedural techniques (*cubes).

As well as how to interperet and respond to keyboard input from the framework.



Header + Library + Window initialization same as previous example. 

Basic Example


This Example Pictures

Code Sample: [TerrainHouseClip]

Part II

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