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This shows how to render vegetation using instanced, and auto clipping at a certain distance (Part II)
The render function.
This is the main render loop, that gets called by the framework render each frame, screen has already been cleared with black, but I like to use blue for this demo, as this is not rendered in a skybox or sphere box, it really doesn’t matter that much, the rednerfunction here is responsible for:
1. Get device input (will set the fwd, strafe side values )
2. Set the raster state (based on keyboard input), for wire frame or normal render (normally I prefer this in HLSL, but for this demo I did it from CPU)
3. Camera/View translation according to user input.
4. Creating and setting the mvp combined matrix , and other matrices on the GPU via HLSL.
5. Performing clip checks on all objects that are clip check enabled (radius > 0 and midPoint set, midpoint may be updated for each instanced clip mesh as /if it moved requires updating.)
6. Rendering the geometry I just initialized
7. Rendering the HUD/font characters to screen, to show various information, like FPS.
This example pictures
Code Sample: [TerrainHouseClip]
Part I
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