Sponsored By

Allegorithmic Unveils New Texture Authoring Tool

3D tech company Allegorithmic is debuting Substance Designer, its latest tool aimed at addressing what it sees as common bottlenecks in linear texturing workflows with a variety of new features.

Leigh Alexander, Contributor

June 22, 2010

1 Min Read
Game Developer logo in a gray background | Game Developer

3D tech company Allegorithmic is debuting Substance Designer, its latest tool aimed at addressing what it sees as common bottlenecks in linear texturing workflows. Substance Designer is part of the larger texturing-oriented Substance product line, the whole of which is intended to help artists create and collaborate on dynamic textures iteratively. Substance Designer includes customizable filters the company calls "texturing painkillers"; Allegorithmic says these are designed to offer designers a texturing problem-solving option other than linear layer-based tools. The company also highlights a hybrid bitmap, vector graphics and procedural textures mixer approach. Users of Substance Designer also receive unlimited access to the related content database. "Professional and semi-professional 3D artists will be able to take their pipeline to the next level and save a tremendous amount of time while producing large volumes of textures," claims founder and CEO Sebastien Deguy.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like