Sponsored By

Collision Detection: Larger Scene

This demo renders 300 000+ indices, from 150,000+ vertices and 100 000+ faces (plygons), and loads in less than 10 seconds from start to render time (total time, from app start, until the first frame is rendered)

Game Developer, Staff

December 3, 2011

1 Min Read
Game Developer logo in a gray background | Game Developer

Collision Detection: Larger Scene.

 

This demonstration shows how to load binary data that was created using the same mechanism as previously demonstrated. This demo renders 300 000+ indices, from 150,000+ vertices and 100 000+ faces (plygons), and loads in less than 10 seconds  from start to render time (total time, from app start, until the first frame is rendered), the rendering and import technique is the same as before, a text format *.map file is specified that contains the walkable and wall with geometry and decal including lights information, this is then read from binary data files, and rendered using the same method for gravity/wall slide as before, the only difference is the data loads from binary input, as loads within a few seconds, where loading the same data from text OBJ files, would take 10 times as long.

 

Previous Demonstration:

 

Screenr Demo:

 

Pictures: 

[1]

[2]

 

Code Example CollisionDetectionLargerScene

Read more about:

Blogs
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like