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Devs can now dig around in the source code for three games from Blendo Games

The source code for Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy have all been uploaded to the Blendo Games Github page

Alissa McAloon, Publisher

June 15, 2020

1 Min Read
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Blendo Games has opened up the source code for three of the studio’s projects, granting fellow game developers the chance to poke around in each game’s code and see what make them tick.

Studio founder Brendon Chung shared as much in a tweet this afternoon, announcing that the source code for Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy have all been uploaded to the Blendo Games Github page.

It’s an excellent opportunity to learn about three games that have, between them, seen a fair share of awards and nominations from the Independent Games Festival, IndieCade, and SXSW. Gravity Bone, Thirty Flights of Loving were built using the Quake 2 engine, while Quadrilateral Cowboy makes use of the Doom 3 engine, but all three are shared under the GNU General Public License. Blendo Games does note that this open-source license doesn’t cover any of the assets, including art, models, textures, and audio, used to construct each game however. More info on each can be found on the studio's Github.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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