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The source code for Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy have all been uploaded to the Blendo Games Github page
Blendo Games has opened up the source code for three of the studio’s projects, granting fellow game developers the chance to poke around in each game’s code and see what make them tick.
Studio founder Brendon Chung shared as much in a tweet this afternoon, announcing that the source code for Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy have all been uploaded to the Blendo Games Github page.
It’s an excellent opportunity to learn about three games that have, between them, seen a fair share of awards and nominations from the Independent Games Festival, IndieCade, and SXSW. Gravity Bone, Thirty Flights of Loving were built using the Quake 2 engine, while Quadrilateral Cowboy makes use of the Doom 3 engine, but all three are shared under the GNU General Public License. Blendo Games does note that this open-source license doesn’t cover any of the assets, including art, models, textures, and audio, used to construct each game however. More info on each can be found on the studio's Github.
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