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Game Testing has vital importance in a game development process. With the use of different game testing methodologies, developers can discover glitches and rectify them.
Years back, when the world was acquainted with the concept of computer games, people were highly impressed and excited with this advanced technology and now, it is the time when both teenagers and adults love to play games either online or offline. However, the availability of well advanced games and reliable games isn't only subject to the process of development, it comprises various other stages like designing, graphics, planning and testing. Game testing is the most prominent part in building a game. While most developers rely on outsourcing their game testing needs, here are few common ways to find bugs in game QA testing -
Play from scratch to end
A game tester plays game right from scratch to the end in every possible character, role and level. It not only helps in finding bugs and defects thoroughly but also explores every nook and corner of the game. As a tester, you need to submit your game QA testing report, and it can only be made accurate when you play the game thoroughly right from scratch.
Using unconventional approach
While game QA testing, one should learn the unconventional approach that recommends playing in wrong order. When you play in wrong order for example skipping few locations, not firing to the target or not performing some action, you will examine results more accurately. As said, it's better sometime to not follow same set of instructions every time. It's smart thinking to go beyond the scope of test cases and detect potential vulnerability and defects.
Using all functions and controls
It's a very common way in game QA testing. The tester uses all the possible functions in a game. He uses functions even if it is not of any use at that point. Similarly, using each available control and button to check its response. Pressing buttons rapidly at different places where it won't be even necessary.
Examine Effects
Playing games with minimum inputs or minimum user actions and playing games with maximum inputs. Similarly, examining the objects for example walking through obstacles or objects that are not meant to climb/walk, travel back to the level before crossing the finishing line to check the effects and many more.
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