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Effective Coding: Don't Repeat Yourself
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.
I've written about making sound effects, writing music, and even creating pixel art, all from the perspective of a programmer, so I figured at some point I should actually write about programming.
I was going to write the typical article that reads "8 weird habits of effective programmers, number 5 will literally make your brain explode", but then I realized I have really a lot to say on these subjects and a brief overview just wouldn't be sufficient.
So, instead I will be doing a deep dive into one particular subject, and if enough people find it useful, I'll write more articles like this.
But first, if you're one of the many people who learns better by listening and watching, I put together a video that goes over all these points.
So what's the subject?
I'll be discussing a programming principle called Don't Repeat Yourself, or "DRY".