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GarageGames' Torque X 2.0 Adds XNA Meshing, Faster 3D

GarageGames has announced the latest release of its Torque X game engine, which adds further compatibility with Microsoft's current XNA Framework and improves the engine'...

Leigh Alexander, Contributor

March 28, 2008

1 Min Read
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GarageGames has announced the latest release of its Torque X game engine, which adds further compatibility with Microsoft's current XNA Framework and improves the engine's performance in 3D environments. The company originally launched Torque X in the summer of 2007, and since then has continued to add 3D features. It now provides chunked LOD terrain with clip map texturing, DTS Mesh Support, XNA Model Support, a custom material system, post processing, a 3D particle system, rigid body physics and collision, and built in components. According to GarageGames, Torque X also supports the 2D drag and drop game creation features of Torque Game Builder. Torque X allows developers a chance to deploy and test their game on retail Xbox 360 units through Microsoft Creator's Club. GarageGames VP of business development Brett Seyler commented, "It's amazing to see how far XNA development has come in such a short time. When we partnered with Microsoft to develop Torque X in 2006, the game development community was still pretty skeptical of managed code. Last year's Dream Build Play winners looked awesome and now with true, full-featured game engines to speed and ease development even further, I expect we'll see Torque X and XNA game development really thrive in 2008."

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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