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Armature is looking for a talented, precise, and self-motivated Graphics Engineer to join it on exciting, high visibility projects for a variety of platforms and utilizing various engines.
August 28, 2017
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Location: Austin, Texas
The Graphics Engineer will join Armature on exciting, high visibility projects for a variety of platforms and utilizing various engines. We value talent, precision, self-motivation, and collaboration.
Relocation assistance within the US is available for this position.
Responsibilities:
Designing and implementing systems and tools to support engine, rendering, and technology needs
Help support and maintain existing systems.
Provide support and assistance to team end users.
Writing clear, maintainable, portable, and highly functional code.
Profiling and performance tuning of code and systems to remove bottlenecks and improve the art pipeline.
As needed work on runtime engine tasks to support specific project requirements.
Anticipates, identifies and articulates problem areas and finds preventative solutions.
Testing and documenting of the code you write.
Qualifications:
Minimum 5 years game programming experience.
Expertise in C and C++.
Strong generalist skills and solid code architectural skills.
Solid understanding of graphics-related math.
Expert in modern rendering techniques for lighting and visual effects
Works well in an energetic, collaborative environment
Excellent oral and written communication skills
Excellent organizational, problem solving and time management skills
Commitment to code quality, documentation and sound testing procedures.
Development experience in Unity and Unreal4 a plus
Candidates must have a US work permit or citizenship
Interested? Apply now.
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