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Crate Entertainment is looking for a talented programmer to work with designers and artists on improving the visuals, performance, and engine capabilities of its games remotely or near Boston, MA.
January 9, 2017
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Crate Entertainment is looking for a talented graphics/engine programmer to work with designers and artists on improving the visuals, performance and engine capabilities of our games. This role would involve working to update Grim Dawn engine technology along with work on other unannounced strategy/RPG titles for PC and possibly console.
We're looking for someone who has solid technical ability but also the judgment to know what needs improvement, when something looks right and what features make sense for a given game. We probably won't always have a full load of graphics/engine oriented work, so you must also be willing to help out with other general/gameplay coding tasks. Work would take place remotely (we have no physical office, though most of the team is in MA) and you would be expected to generally be online and available weekdays during "core" hours but otherwise can set your own schedule.
Required Qualifications
3+ years of professional game development experience as an engineer
3+ years professional experience coding in C++
Extensive knowledge of current graphics and rendering technology
Exceptional mathematical skills
Experience with optimization and multi-threading
Ability to work within an existing engine and identify appropriate targets for improvement
Strong written and verbal communication skills
Highly self-driven and able to accomplish goals with minimal supervision
Passion for games and some background in PC strategy and RPG / ARPG genres
Must reside in the United States and be authorized to work
Preferred Qualifications
Shipped a title written in C++ or C# for PC or Console
Experience programming with C#
Prior work in the Unity and/or Unreal engines
Experience working in a soul-crushing environment (to give you perspective)
Live in the New England area
Interested? Apply now.
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