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Insomniac Games is looking for a dev to join its team and help it build mechanics, weapons, and creative enemies for its next project.
April 24, 2018
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Here is just one of the many, many positions being advertised right now.
Location: Burbank, California
Gameplay Programmers here at Insomniac Games work closely with the Design and Animation departments to build the gameplay systems and features that define our games. In this role you would help us realize the creative vision for the game by using established codebase and your own skills and abilities, building our next great gameplay experience.
This is your opportunity to build the kind of gameplay mechanics, amazing weapons, and creative enemies that Insomniac is known for. This is the time to combine your strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay. If this sounds interesting to you- then this is the role for you!
Essential Duties and Responsibilities include the following:
Design and implement gameplay features within an established framework, including server functionality as appropriate
Design and implement modifications, reorganizations, extensions, and optimizations to existing code base
Implement and augment tools to expose features to content creators
Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals
Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation
Other duties may be assigned
Education and/or Experience:
Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Must have shipped one or more titles.
Highly proficient with an application programming language (C,C++,C#).
Ability to adhere to the prevalent coding style and practices, including source control standards.
Understanding of procedural and object-oriented programming paradigms.
Familiarity with commercial content creation packages (Maya, 3DS Max, etc).
Desired:
Proficiency in a scripting language (Python, Perl, Javascript, as applicable to role).
Familiarity with component-based programming paradigms.
Familiarity with networking programming.
Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once.
Preferred Experience: Avid gamer, especially in AAA controller-based games, and application of math and physics to games. Console experience, and experience designing and implementing gameplay systems and features for commercially released games.
Interested? Apply now.
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