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Hi Corporation 3D Rendering Engine Powers Square Enix's Chaos Rings On iPad

Tokyo-based Hi Corporation says Square Enix is using its real-time 3D rendering engine, called "MascotCapsule Eruption", in the new iPad version of its mobile RPG Chaos Rings, which launched globally on August 12.

Leigh Alexander, Contributor

August 17, 2010

1 Min Read
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Tokyo-based Hi Corporation says Square Enix is using its real-time 3D rendering engine, called "MascotCapsule Eruption", in the new iPad version of its mobile RPG Chaos Rings, which launched globally on August 12. Hi Corporation explains it developed MascotCapsule Eruption using the Open GL international standard, featuring high-speed rendering processing it says is designed to "maximize the capabilities of 3D hardware accelerators." Its scalable functionalities helped Square Enix upscale a game originally developed for iPod Touch and iPhone to the iPad's higher-resolution screen, says Hi. The company also says it hopes to expand use of its rendering engine worldwide and broaden its adoption beyond mobile phones. MascotCapsule is the company's flagship product line, and it says five Japanese mobile network operators and manufacturers have been using it. According to the company, MascotCapsule was shipped with more than 600 million mobile phones globally. In Chaos Rings, players face off against enemies in dungeon and tournament scenarios in a quest for immortality; it features multiple characters and an expansive world.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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