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I’ve been searching and testing game engines for my ongoing project. I thought it would be a good to talk about this adventure. The game engines I’ve tested and my experiences/thoughts about them:
I’ve been searching and testing game engines for my ongoing project. I thought it would be a good to talk about this adventure. The game engines I’ve tested and my experiences/thoughts about them:
Cocos2d-x: Cpp port of Cocos2d which is a very well known and commonly used game framework.
Things I like
A very good game engine
Nice community behind it
A very wide future set
Native language so its fast, really fast
Can output for every major mobile platforms
Things I didn’t like
Hard to get started because of lack of tutorials.
An unusual approach for game developers who has flash background
You have to setup for each platform
You may have to write lots of workarounds
Flash – Starling : Actionscript port of Sparrow.
Things I like
It’s a really well designed game engine
Nice community behind it
Is fast enough for 2d games
Can output for every major mobile platforms
Can benefit from opensource as3 libraries
One setup, deploy everywhere
Lots of tutorials and examples for startups
Things I didn’t like
Disadvantages of starling are mainly because flash platform.
No threading ( mobile ) which is vital for AI and network
It takes time to compile and test on device.
There is not an elegant approach for native extensions.
Your code can be decompiled ( change ipa to zip > decompress > show the package contents of app file > decompile the swf )
It’s not fast as native
Marmalade SDK: C++ engine for cross platform development
Things I like
It’s a stable and commonly used engine
Output is really fast so you don’t have to worry about performance
Have elegant native extension approach
Nice feature set
Can deploy every major platform with no effort
It is used by game companies.
Good examples
Things I didn’t like
It’s not a game framework actually It may be a base to your framework
Needs a wrapper
Hard to learn
You can’t find any tutorial except marmalade’s own site
Support is limited (mainly for premium users)
IwGame : A free game engine designed over Marmalade SDK. Uses an xml like language called XOML for generating content
Things I like
Unlike marmalade sdk it targets game development
Has a great documentation about xoml development ( 230 pages of book )
Nice feature set
Can benefit all of the advantages of marmalade
Is coming with an complete game example
Things I didn’t like
It’s aim is developing all the game logic from xml which is not suitable for lots of game programmers
There is not enough documentation and wrong examples for direct coding (coding with cpp not xml )
Doesn’t have an api doc so you have to check the book for everything.
Poor forum support
Doesn’t have a good structure, its open to make mistakes very easy.
Work in progress, team leader states that it is a base for a commercial product.
Corona : A cross platform game engine focused on lua. I checked this engine like a year ago so my comments about it may not be so true.
Things I like
Easy to learn
Nice feature set
Because of lua you don ’t need to compile everytime. When you save your file the game scene is updated automatically
Allows native extensions
Things I didn’t like
Lack of proper IDE.
When a performance issue occurs you may not do anything about it.
Emo – Framework: A lite, easy to learn cross platform framework which uses it’s own scripting language. ( I’ve just checked it for half a day so I may overcriticise )
Things I like
Easy to learn
Open source
Things I didn’t like
Squirrel is an easy to learn scripting language but there is not an ide support for this language. Which means you have to change all of your work setup.
Unlike lua, squirrel know-how is not re-usable for other platforms
Unity 3D: A very well known commercial product which is used for lots of mobile games.
Things I like
A solid system works for every major platform
Easy to learn
No need to compile every change, easy to test
Rich feature set
Has an embedded editor and a very nice component architecture
Things I didn’t like
God damn expensive for 2d games ( if you don’t want to show unity splash page on startup it costs 4500 $ for ios and android)
It’s focus is not 2d so you have to buy extra tools for 2d. ( sprite manager, ezgui etc.)
Asset store is also ridiculously expensive, community is not mature enough to share information and code.
Simplest application file size is 8 mb.
Haxe: An opensource cross platform flash like architecture. Compatible with every major platform. This is not a game framework but it provides all of my needs.
Things I like
Easy to learn for flash developers
Has a very good native extension implementation
Has threading
Very good community support ( Forum, irc etc. )
Better performance then flash
Lots of IDE support ( My favorite IntelliJ has official support )
Easy to publish every platform
Lots of opensource flash tools are also available for haxe
Things I didn’t like
Is hard to debug
It takes time get used to setup IDE
If you are not familiar with terminal or command line, it may be weird to get used to
My choice is Haxe because I have a solid Actionscript background and it’s been very easy to adopt Haxe. It doesn’t have the drawbacks of flash and it is working half speed of native. I’m considering to write a sparrow like game framework over cpp but I don’t think it will be soon
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