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PathEngine Aims To Cut Ground Generation Times With New Release

PathEngine has released a new edition of its pathfinding and agent movement SDK. The company says it's optimized 3D content processing, and claims ground generation times are reduced to less than half those of the prior release.

Leigh Alexander, Contributor

February 12, 2009

1 Min Read
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PathEngine has released a new edition of its pathfinding and agent movement SDK. The company says release 5.19 optimizes 3D content processing, and claims ground generation times are reduced to less than half those of the prior release. The new release also adds usability improvements in 2D content processing, API changes, helper methods and bug fixes. With the announcement, PathEngine also says it's licensed its tech to Real U for a title called Otherland, although no further details were provided on the project. PathEngine offers a method for generating pathfinding ground mesh from arbitrary 3D source data. Its process incorporates optimizations for terrain data, and is intended to integrate with the company's "mesh federation" tiled pathfinding on worlds of all sizes.

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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