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Perlin Noise with Multi-Texturing.

This example demonstrates how to generate a Perlin Noise texture (transparent and black patches at the moment only) and combine different textures on a given mesh.

http://alwyndippenaar.blogspot.com/2012/01/perlin-noise-with-multi-texturing.html

Game Developer, Staff

January 11, 2012

1 Min Read
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The perlin noise texture is simply a non tilable (at the moment) texture, and passing parameters to the function is possible with a few tweaks, to change the outcome of the generated noise, for this demo, it is basically hard coded values used, as well as a fixed texture dimension (1024 by 1024).

ScreenR Demo: [ScreenR]

Screen Shot: [Google Docs]

Github Code, Project (PerlinNoiseMultiTexture): [GitHub Public]

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