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In this GDC 2018 talk Daniel Brewer and Rez Graham explain best practices for helping video game AI make decisions that will feel impactful to the player.
July 22, 2020
In this GDC 2018 talk Daniel Brewer and Rez Graham explain best practices for helping video game AI make decisions that will feel impactful to the player.
It was an engaging technical look at what goes into the design and implementation of everything from AI danger maps to AI director design, with lots of insights into how to tune AI for optimal pacing and tension.
It was a fascinating talk, and now you can watch it for free on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
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