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Design
Road to the IGF 2024 with Joel Couture: Game Developer Podcast ep. 41
Road to the IGF 2024 with Joel Couture: Game Developer Podcast ep. 41
by
Danielle Riendeau
Mar 15, 2024
two feet on the glydr control deck
Marketing
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40
Accessibility and fancy footwork with GLYDR's John Warren
by
Danielle Riendeau
Feb 28, 2024
All Podcasts
Production
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39
State of the Game Industry 2024: Discussing unionization, layoffs, and monetization
Feb 2, 2024
by
Danielle Riendeau
Design
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.
Dec 8, 2023
by
Danielle Riendeau
Design
Designing
Killer Queen
: from playground experiment to modern arcade sensation
Designing
Killer Queen
: from playground experiment to modern arcade sensation
Oct 18, 2023
Production
Rod Humble and King Choi illustrate the ambition of
Life By You
Rod Humble and King Choi illustrate the ambition of
Life By You
Sep 22, 2023
Marketing
Practical indie marketing advice with Steam expert Chris Zukowski - Game Developer Podcast ep. 34
Practical indie marketing advice with Steam expert Chris Zukowski - Game Developer Podcast ep. 34
Sep 1, 2023
by
Chris Zukowski,
Danielle Riendeau
Design
Iterative prototyping with Charlie Cleveland - GD Podcast episode 33
Iterative prototyping with Charlie Cleveland - GD Podcast episode 33
Aug 16, 2023
by
Danielle Riendeau
Design
Creating the creepy, salty world of
Dredge
- GD Podcast ep.32
Creating the creepy, salty world of
Dredge
- GD Podcast ep.32
Jun 14, 2023
by
Black Salt Games,
Danielle Riendeau
Programming
Crafting a "narrative instrument" with Yarn Spinner's Jon Manning - GD Podcast ep.31
Crafting a "narrative instrument" with Yarn Spinner's Jon Manning - GD Podcast ep.31
Mar 17, 2023
by
Jon Manning,
Danielle Riendeau
Business
The "missing money problem" with Jason Della Rocca - GDC Podcast ep. 28
The "missing money problem" with Jason Della Rocca - GDC Podcast ep. 28
Feb 18, 2022
by
Jason Della Rocca,
Kris Graft
Design
This is how a Naughty Dog designer would design a velociraptor NPC buddy
This is how a Naughty Dog designer would design a velociraptor NPC buddy
Dec 16, 2021
by
Kris Graft
Design
Player agency, politics, and narrative design in
Disco Elysium
Player agency, politics, and narrative design in
Disco Elysium
Oct 22, 2021
by
Kris Graft
Marketing
Super practical indie game marketing with Chris Zukowski - GDC Podcast ep. 24
Super practical indie game marketing with Chris Zukowski - GDC Podcast ep. 24
Sep 16, 2021
by
Chris Zukowski,
Kris Graft
Game Platforms
Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23
Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23
Aug 26, 2021
+1
by
Leyla Johnson,
Soren Johnson
and 1 more
Design
Spelunky
, indie life, and finding success with Derek Yu - GDC Podcast Ep. 22
Spelunky
, indie life, and finding success with Derek Yu - GDC Podcast Ep. 22
Jul 29, 2021
by
Derek Yu,
Kris Graft
Business
Bugsnax
, weird games, and running a studio with Young Horses' Phil Tibitoski
Bugsnax
, weird games, and running a studio with Young Horses' Phil Tibitoski
May 26, 2021
by
Kris Graft
Design
Narrative design, indie life with
Oxenfree
dev Night School - GDC Podcast ep. 19
Narrative design, indie life with
Oxenfree
dev Night School - GDC Podcast ep. 19
Apr 29, 2021
+1
by
Sean Krankel,
Adam Hines
and 1 more
Production
IO's Forest Large on
Hitman
and game production - GDC Podcast ep. 18
IO's Forest Large on
Hitman
and game production - GDC Podcast ep. 18
Mar 25, 2021
by
Forest Swartout Large,
Kris Graft
Game Platforms
Special: The Texas winter storm episode - GDC Podcast ep. 17
Special: The Texas winter storm episode - GDC Podcast ep. 17
Feb 23, 2021
by
Kris Graft,
Lars Doucet
Design
Roguelikes and narrative design with
Hades
creative director Greg Kasavin
Roguelikes and narrative design with
Hades
creative director Greg Kasavin
Jan 28, 2021
by
Kris Graft
Business
Inside the Xbox Series X|S with Microsoft's Jason Ronald - GDC Podcast ep 15
Inside the Xbox Series X|S with Microsoft's Jason Ronald - GDC Podcast ep 15
Nov 18, 2020
by
Kris Graft
Business
Understanding workplace toxicity with Emily Greer - GDC Podcast ep 14
Understanding workplace toxicity with Emily Greer - GDC Podcast ep 14
Oct 29, 2020
by
Emily Greer,
Kris Graft
Business
Data-driven indie secrets with No More Robots' Mike Rose - GDC Podcast ep 13
Data-driven indie secrets with No More Robots' Mike Rose - GDC Podcast ep 13
Sep 24, 2020
by
Kris Graft
Design
Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12
Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12
Aug 27, 2020
by
Greg Haynes,
Kris Graft
Business
Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11
Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11
Jul 23, 2020
by
Kris Graft
Game Platforms
Making evocative games with thatgamecompany's Jenova Chen - GDC Podcast ep. 10
Making evocative games with thatgamecompany's Jenova Chen - GDC Podcast ep. 10
Jun 25, 2020
by
Kris Graft
Business
As traffic hits all-time high, Jackbox adjusting to dev'ing from home
As traffic hits all-time high, Jackbox adjusting to dev'ing from home
May 27, 2020
by
Kris Graft
Design
Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8
Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8
Apr 22, 2020
by
Celia Hodent,
Kris Graft
Audio
Job stability, quality of life,
Windjammers
with Dave Lang - GDC Podcast ep. 7
Job stability, quality of life,
Windjammers
with Dave Lang - GDC Podcast ep. 7
Mar 20, 2020
by
Kris Graft
Art
Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6
Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6
Jan 31, 2020
by
Kris Graft
Business
Indie game marketing tips with Failbetter's Hannah Flynn - GDC Podcast ep. 5
Indie game marketing tips with Failbetter's Hannah Flynn - GDC Podcast ep. 5
Dec 19, 2019
by
Kris Graft
Business
Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4
Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4
Nov 20, 2019
by
Kris Graft
Design
Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3
Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3
Oct 17, 2019
by
Nina Freeman,
Kris Graft
Design
Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2
Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2
Sep 11, 2019
by
Matthew Burns,
Kris Graft
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Key art for 2024's Another Crab's Treasure.
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Another Crab's Treasure sells 30,000 units within its first day
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