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Using Maya's Convert to File Texture Tool for Real Time Game EnvironmentsUsing Maya's Convert to File Texture Tool for Real Time Game Environments
The rendering of realistic shadows is one of the most important aspects of maintaining a game's suspension of disbelief. Maya's Convert to File Texture Tool presents interesting possibilities for creating accurate real time shadow maps. Rémi Benoist explains how—with a bit of massaging and additional tricks—this tool can make miracles happen in your scene.
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