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Cover Feature Los Angeles-based High Impact Games are behind Ratchet & Clank: Size Matters and the upcoming Secret Agent Clank - and Gamasutra chats in-depth to design director Lesley Matheson on the PSP, game engines, and the LA dev scene. [05.16.08]

Sponsored Feature: Interoperability and Autodesk FBX Technology

Autodesk explains the advantages of FBX technology, which allows developers to easily transfer motion, cameras, characters, skeletal hierarchies, and more across a wide range of 2D and 3D applications.




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Sucker Punch Productions : Texture Artist [05.17.08]
Stray Bullet Games : Sr. Artist [05.17.08]
TAG Networks Inc : Casual Games Programmer [05.16.08]
Forterra Systems : Program Manager [05.16.08]
Vivaty : Lead Character Artist [05.16.08]
Vivendi Games : QA Tester - Vivendi Games [05.16.08]
Day 1 Studios : Multiplayer Level Designer [05.16.08]
Millions of Us LLC : Art Producer [05.16.08]
Sony Computer Entertainment America : QA Training Specialist [05.16.08]
Millions of Us LLC : Software Engineers for Sony's Home platform [05.16.08]
LeapFrog Enterprises, Inc. : Sr. Game Designer [05.16.08]
United Front Games Ltd. : Lead Artist [05.16.08]
Snowblind Studios : Environmental Artist [05.16.08]
Snowblind Studios : User Interface Artist [05.16.08]
Telltale Games : Senior Software Engineers - Core Technology [05.16.08]

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05.19.08

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05.30.08

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News - no reg. required
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LucasArts Drops ESA Membership
LucasArts Drops ESA Membership [05.16.08] Publisher and developer LucasArts has opted not to renew its membership with the Entertainment Software Association, an ESA rep has told Gamasutra, following the earlier reported departure of Activision and Blizzard from both the organization and the E3 expo.
High Impact's Matheson: Build, Don't Buy Game Engines
High Impact's Matheson: Build, Don't Buy Game Engines [05.16.08] Talking as part of an in-depth Gamasutra interview, High Impact Games' design director Lesley Matheson (Ratchet & Clank: Size Matters) has been advocating for "the advantages of doing something custom" for creating a game engine, and suggesting there's no such thing as an "off-the-shelf solution."
Disney Launches <em>DGamer</em> Community For DS Gamers
Disney Launches DGamer Community For DS Gamers [05.16.08] Disney Interactive Studios has launched DGamer, its online community developed exclusively for Disney gamers and accessible through the Nintendo DS. The service will be included with all of Disney's Nintendo DS titles, including this week's release of The Chronicles of Narnia: Prince Caspian.
ION: WildTangent's St. John Declares Consoles Dead, Claims PC Renaissance
ION: WildTangent's St. John Declares Consoles Dead, Claims PC Renaissance [05.16.08] Console gaming is dead, declared typically brazen WildTangent CEO Alex St. John at his ION conference closing keynote, telling his audience how to harness what he claims is online PC gaming's renaissance with statistics and advice on maximizing ad-supported play.
Microsoft's Greenberg: Xbox 360 'New Home For <i>GTA</i>'
Microsoft's Greenberg: Xbox 360 'New Home For GTA' [05.16.08] Microsoft's product management director Aaron Greenberg spoke to Gamasutra about this month's NPD results, slamming Sony's recent claims that the PlayStation 3 has overtaken Xbox 360 in Europe, and calling his company's platform "the new home for GTA."
PAX Reveals Levine Keynote, Freezepop, Coulton Shows
PAX Reveals Levine Keynote, Freezepop, Coulton Shows [05.16.08] Organizers of the Penny Arcade Expo have announced that BioShock creator Ken Levine will give the keynote address at this year's Aug. 29-31 expo, and noted a number of musical guests to perform this year, including 'Still Alive' author Jon Coulton and frequent Harmonix collaborator Freezepop.
Sony Promotes Shuhei Yoshida To Former Harrison Role
Sony Promotes Shuhei Yoshida To Former Harrison Role [05.16.08] Sony Computer Entertainment Inc. (SCEI) has announced that Shuhei Yoshida will take over as president of Sony Computer Entertainment Worldwide Studios (SCE WWS) from today – the role recently vacated by now Infogrames president Phil Harrison.
Analyst: April NPD Highlights Need For Console Price Drop
Analyst: April NPD Highlights Need For Console Price Drop [05.16.08] Examining the recently released U.S. hardware and software sales figures, EEDAR analyst Jesse Divnich has said falling PS3 and Xbox 360 sales highlights the need for price drops, and declared Sony's GTA sales a comparative victory in light of former multiplatform releases.
Interview: Crackpot's Ahern Sprays You With <i>Insecticide</i>
Interview: Crackpot's Ahern Sprays You With Insecticide [05.16.08] Crackpot Entertainment's Curse Of Monkey Island alumnus Larry Ahern has just debuted DS detective action-adventure Insecticide as part of an intriguingly decentralized and outsourced development effort - and he tells Gamasutra how he pulled it off in this interview.
 [More News...]    
 
Games for Zune with XNA Game Studio 3.0
In the fifth Microsoft-sponsored article on Gamasutra's XNA-themed microsite, Microsoft's Frank Savage, development manager for the XNA Game Studio Express team, summarizes the capabilities of running XNA Framework games on its Zune portable music player.
 
Features - no reg. required
Building a Mindset for Rapid Iteration Part 2: Some Patterns to Follow and Pitfalls to Avoid by David Gregory [05.15.08] Following his initial take, EA veteran and Emergent VP Gregory completes his look at rapid iteration by examining methods for seeing asset change swiftly in your games.
The Designer's Notebook: Difficulty Modes and Dynamic Difficulty Adjustment by Ernest Adams [05.14.08] In Ernest Adams' latest Gamasutra column, he digs into difficulty levels in games, interestingly suggesting that player-set difficulty might be preferable to the imagined utopia of pure dynamic difficulty settings.
Quality Of Life? Does Anyone Still Give A Damn? by Paul Hyman [05.13.08] How have 'quality of life' issues in the game industry improved since EA_Spouse's letter in late 2004? Gamasutra talks to the IGDA's Jason Della Rocca and the Spouse (Erin Hoffman) herself to analyze progress so far.
 
 
Featured Contractors:
Nikitova LLC
* Delivers 100% of Assets for Next Gen AAA Title
* Most Scalable & Largest Company on This List
* Over 250 of Production team, Aiming for Long Term Partnerhsip
* Exceeds Quality Expectations at Fraction of Cost
* Satisfied Activision, EA, SOE

Streamline Studios
Streamline Studios is an independent developer and leading provider of integrated content for AAA video games. Along with creating its own IP, Streamline engineers art and audio for end-to-end product development solutions including co-development.

Matahari Studios
---ART OUTSOURCING SERVICES--- * Delivering AAA & Next-Gen quality * 3D Modeling, Texturing, Rigging, and Animation * 2D art and all your other art outsourcing needs * On Time schedule, Reasonable Cost * Clients include : EA,Sony Online,Atari

Ladyluck Digital Media
*Game Art/Game Development Services at Competitive Rates *Currently working on: MMO, XBox 360, PS 3, Wii, DS, Casual and Flash Games. *Clients include: EA, Activision, Sony, Atari, Majesco

Dhruva Interactive
We've delivered on 6 next-gen titles in the last 2 years. Our portfolio includes over 20 AAA titles in the last 7 years. All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment... ...and for always keeping our word.

Spiel Studios Pvt. Ltd.
-- Online Game Development. -- Mobile Game Development and Porting. -- Game Asset development for PC and Console. -- Worked with leading 'AAA' Game Developers & Publishers. Trust us to deliver the Best Quality at Unbelievable rates in Tight Schedule

Alcazar Entertainment
***Digital Content Creation Specialists***
Outsourcing just got easier.Our experienced team has created thousands of models and animations for numerous AAA titles.
*ART ASSETS*
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Valkyrie Entertainment
Valkyrie delivers high quality, custom built 3D graphics for all games and all platforms. Our high production values and solid practices enable us to be a true plug and play solution for developers and publishers.

dSonic, Inc.
dSonic is a renowned audio production company dedicated exclusively to the games industry. We can create adaptive audio and implement sounds into your game's engine. Our AAA credits include: Bioshock, Elder Scrolls Oblivion, Dark Messiah of Might & Magic

TechFront Brazil


Latest Contractors:
Interactive Magicworks [05.16.08]
Mr.Jingo - Sound and Music Studio [05.15.08]
Garbuz Studio [05.14.08]
Happy Tube [05.14.08]
Vae Victis Srl. [05.13.08]

 

Jobs & Resumes - free reg. required
Sucker Punch Productions : Texture Artist [05.17.08]
Stray Bullet Games : Sr. Artist [05.17.08]
TAG Networks Inc : Casual Games Programmer [05.16.08]
Forterra Systems : Program Manager [05.16.08]
Vivaty : Lead Character Artist [05.16.08]
Vivendi Games : QA Tester - Vivendi Games [05.16.08]
Day 1 Studios : Multiplayer Level Designer [05.16.08]
Millions of Us LLC : Art Producer [05.16.08]
Sony Computer Entertainment America : QA Training Specialist [05.16.08]
Millions of Us LLC : Software Engineers for Sony's Home platform [05.16.08]
LeapFrog Enterprises, Inc. : Sr. Game Designer [05.16.08]
United Front Games Ltd. : Lead Artist [05.16.08]
Snowblind Studios : Environmental Artist [05.16.08]
Snowblind Studios : User Interface Artist [05.16.08]
Telltale Games : Senior Software Engineers - Core Technology [05.16.08]
 
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Projects - free reg. required
Craniac Entertainment: 3D Game Programmer for Theme Park game [05.01.08]

Education - free reg. required
Op-ed: From the Outside Looking In
Game Developer’s Career Guide Art Contest
Results from James Portnow's Game Design Challenge: The Gun
Three Novice Mistakes in Game Design
Results from James Portnow's Game Design Challenge: Mini Racing Games
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Featured Schools:
DigiPen Institute of Technology
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Gamemaker
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