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IASIG Announces Game Audio Undergraduate Curriculum

The Interactive Audio Special Interest Group announced the formation of a four-year undergraduate curriculum in gaming audio, developed in collaboration with top university professors and gaming industry experts nationwide.

Danny Cowan, Blogger

March 18, 2009

1 Min Read
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The Interactive Audio Special Interest Group (IASIG) Game Audio Education Working Group announced the formation of a four-year undergraduate curriculum in gaming audio. The degree program was formed in collaboration with top university professors and gaming industry experts, and aims to better prepare students for a career in game audio. The IASIG Game Audio Curriculum spans four unique study tracks, each dedicated to the major responsibilities of audio professionals in the gaming industry. Fields of study announced so far include Foley recording, object oriented programming, and adaptive audio implementation. The IASIG has prepared a 55-page course roster for the project, which includes syllabi for individual classes and a list of recommended industry textbooks and reference materials. The curriculum additionally features a modular format, which will allow professors to create scalable programs. The IASIG will provide more curriculum details at the 2009 Game Developers Conference (GDC), to be held later this month in San Francisco, California. The curriculum will be officially launched at the IASIG Town Hall Meeting event at GDC, which will take place on Friday, March 27, from 1:15-2:15 PM in Moscone West Room 2014.

About the Author

Danny Cowan

Blogger

Danny Cowan is a freelance writer, editor, and columnist for Gamasutra and its subsites. Previously, he has written reviews and feature articles for gaming publications including 1UP.com, GamePro, and Hardcore Gamer Magazine.

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