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Following a talk on the topic at GDC last week, Limbo developer Playdead has released the source code for the temporal reprojection anti-aliasing solution used in its upcoming game Inside.
Following a talk on the topic at GDC in San Francisco last week, Limbo developer Playdead has released the source code (via GitHub) for the temporal reprojection anti-aliasing solution used in its upcoming game Inside.
Inside is Playdead's puzzle-platformer followup to its 2010 hit Limbo, and developers curious to see how the studio uses anti-aliasing to help achieve the games' signature look (see image below) may appreciate the opportunity to poke around in the code.
Since Inside is a Unity game, Playdead's temporal reprojection AA tech is geared for Unity 5, and is available (alongside a set of slides from Playdead's recent GDC talk) under an MIT open source license on the company's GitHub page.
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