Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max, confirming use by Beenox in the recent Monsters Vs. Aliens game.
August 12, 2009
Author: by Staff
Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max. In addition to general improved quality and additional presets and settings, the company says it has added compatibility with 3ds Max 2010, as well as 64-bit support for several other recent versions of 3ds Max. The tech has been adopted by Activision-owned studio Beenox, which used it while developing its movie-licensed games Bee Movie Game and Monsters vs. Aliens. "We rely heavily on Voice-O-Matic in our production workflow for both important first-pass lip-sync shots and important up-close sequences that we can adjust manually," said Beenox technical director of animation Stephane Duchesne. "Many of our junior animators benefit from the automated functionality that Voice-O-Matic offers. At one point, we received [a] job that called for over an hour of production shots to complete in a very short time. Voice-O-Matic helped us meet the deadline and avoid production time and cost overages." Features of the software include phoneme-matching, manual fine-tuning, and support for many languages.
You May Also Like