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Zenimax Media's Austin-based Battlecry Studios (currently developing, appropriately enough, Battlecry) seeks an experienced server engineer to help coordinate back-end technology development.
January 22, 2015
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Here is just one of the many, many positions being advertised right now.
Location: Austin, TX
BattleCry Studios, the newest ZeniMax studio in Austin, is seeking a talented Lead Concept Artist for recently announced title, BATTLECRY.
In this role, you will:
Partner with Art Director Andrew Collins (SW:TOR, Star Wars Galaxies) and Creative Director Viktor Antonov (creative lead on Half Life 2 and Dishonored) to help drive our distinctive art style and evolve the vision of BATTLECRY
Lead and mentor a team of concept artists
Collaborate with the art team to implement and maintain the creative vision for the game
Ensure quality and consistency of assets by maintaining responsibility over your work throughout BATTLECRY’s development
To be successful, you must have:
Excellent traditional artistic skills with a strong grasp of composition, anatomy, color theory, perspective, lighting, environment, architectural, character, costume and graphic design
Proficiency in life drawing as well as a strong imagination and willingness to push the envelope, and to innovate within the parameters of the game’s world
The ability to storyboard and help conceptualize character movement and VFX
Strong communication and excellent visual storytelling and written skills
Excellent organizational skills and ability to accurately estimate tasks and maintain schedules
Strong communication skills and understanding of various art disciplines (animation, character, environment, VFX)
A very strong understanding of characters and ability to push a variety of styles
A passion for gaming
It’d be great if you also have:
Experience in the game industry, even better if in AAA game development
Strong understanding of various architectural styles and early 20th century mechanics
Interested? Apply now.
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