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The studio behind Sunset Overdrive & Ratchet & Clank seeks an artist to work on modeling, texturing and laying out in-game environments at their studio in Burbank, California.
January 29, 2016
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Here is just one of the many, many positions being advertised right now.
Location: Burbank, CA
Insomniac Games is looking for that rare hybrid artist. We are searching for that artist that can help lead the way, and still produce amazing work in their own right. It’s that person who sets an example to the production team by the creation of art assets, professional conduct, and can implement new production methods to improve performance and efficiency. This artist will act as a liaison with the tools department, and also builds environment art assets themselves.
Essential Duties and Responsibilities include the following:
Maintains consistent aesthetic and technical quality in all environments
Works closely with designers to lay out levels for design and gameplay; and with scope control in mind so deadlines can be met
Participates in the planning of project environments
Other duties may be assigned
Responsible for overseeing and/or creating the following environment art components:
Design roughs
Visual prototype levels
Technology test levels
Low detail (layout) geometry, medium detail (asset) geometry and high detail (normal map generation) geometry
Instance composition and layout
Texture maps, Surfaces and Collision
Zone/Region setup and implementation
Level optimization (which includes vram, mram, Framerate, etc…)
This role also helps train more junior environment team members and assists with problem solving for new technology. You would schedule and guide a small team of environment artists.
Education and/or Experience:
Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience.
Expert understanding of Maya (or Max), Photoshop, Mudbox, Z-brush or equivalent.
Expert understanding of generating normal maps from high poly models.
Advanced understanding of node based shader networks.
Advanced understanding of at least one current gen level editor.
Understanding of source control via Perforce or equivalent.
Other Skills: Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills Ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Must play games or understand the goal of a level design.
If this sounds like the role for you, then we want to hear from you! Please use the link and apply directly. Thanks!
Interested? Apply now.
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