Get a job: Retro Studios seeks a Concept Artist
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking to hire a concept artist to work alongside the art team in Retro's Austin, TX office.
April 21, 2015
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Concept Artist, Retro Studios - Nintendo
Location: Austin, Texas
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.
Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Purpose/Summary
Individual contributor that collaborates with Creative Director, Artists, and Designers to establish the visual aesthetic for game software through the production of Concept Art, Storyboards, and Promotional Materials
Essential Duties
Collaborate with the Creative Director, Artists, and Designers to realize and standardize assigned game software art factors such as look, feel, composition, color, and mood
Able to understand goals and direction for a given project and adapt a broad range of styles from realistic to artistic in order to produce character concept art with appropriate sense of color, drama, personality, and design
Provide conceptual Character, Environmental, and Object art in the form of sketches, paintings, and digital imagery
Able to design and create concept art to support gameplay clarity and immersion
Able to take ownership of concept work for various characters and environments while enjoying collaboration with other disciplines such as Design, Art, and Engineering in order to achieve high-quality, innovative concept art
Perform research as necessary to participate in initial conceptual design
Deliver artistic presentations as required
Work with Creative Director to provide aesthetic direction and guidance to production artists
Transform incomplete ideas or verbal guidance into coherent visual concepts
Create storyboards and background illustrations
Design and create front-end/UI graphics and promotional artwork
Evaluate, recommend, and implement new tools
Design and create artwork for in-game Characters and Environments
Collaborate with the Creative Director, Artists, and Designers to create digital 3D assets consistent with the overall art direction
* This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Requirements/Knowledge/Experience
Strong 2D drawing skills
Mastery of fundamental artistic principles
Online portfolio with high-quality examples of character and environment concept art
Ability to execute a wide range of artistic styles
Capable of quickly becoming proficient with Retro’s 2D art production tools
Fluid and eager problem solver
3D art and modeling skills a plus
Character-intensive concept background a plus
Have three or more years' industry experience, including at least one complete product cycle
Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent
Work Environment
Fast-paced environment with fluctuating production requirements throughout the cycle
May be necessary to change specific duties, projects, schedule or direction on short notice
Overtime, weekend, and holiday work may be required
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