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Revealing a timelapse video of the character modeling/rigging/animation process for Lovers in a Dangerous Spacetime.
I recently had a chance to assemble this screen-cap footage from earlier last year showing our modeling/rigging/animation process for Lovers:
Although it’s a 2D game, we’re creating the assets as 3D geometry, using flat planes with transparent textures (more on that here). This might seem like a lot of trouble for one tiny little bunny friend, but the 3D approach lets us re-use the rig for all the humanoids in the game, including the player characters, just by swapping textures. It’s handy.
Software: Photoshop, Maya, Unity.
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