See how Double Fine animated Broken Age at GDC 2015
In March, Double Fine lead animator Raymond Crook comes to GDC 2015 to explain how the studio animated its lush, vibrant adventure game Broken Age.
December 15, 2014
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Double Fine's Kickstarted adventure game Broken Age earned a fair bit of critical acclaim early this year, not least for its colorful visual aesthetic and cinema-grade animation. In March, Double Fine lead animator Raymond Crook is coming to GDC 2015 to explain how the studio pulled it off. In his talk, "Animation Style and Process for Broken Age", Crook will walk you step-by-step through the creation of a Broken Age character from concept to final animation using the studio's unique "2.5D" techniques. You can expect to walk away with a thorough understanding of the artistic and budgetary benefits to Double Fine's approach, but you'll also learn the limitations and how Crook and his team tried to overcome them. You can find more details on this Broken Age session among the list of all announced talks available now in the online GDC 2015 Session Scheduler, where you can begin to plan out your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon. Conference officials look forward to announcing more GDC 2015 sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
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