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GAConf was a new conference run this February by IGDA-GASIG, dedicated solely to advancing the field of accessibility for gamers with disabilities. Today we're making all of the sessions freely available online.
By Ian Hamilton
GAConf was a new conference run this February by the IGDA's accessibility SIG, dedicated solely to advancing the field of accessibility for gamers with disabilities. Today, as part of Global Accessibility Awareness Day (@gbla11yday / #gaad on twitter), we're making all of the sessions freely available online.
YouTube playlist of all of the #GAConf talks
A wide range of topics were covered, from case studies to audience understanding, details on how to implement specific features to higher education, from accessibility in VR to the challenges and opportunities of accessibility as a micro-indie. Speakers included Xbox, Gaikai, Fiddlesticks, AbleGamers and Naughty Dog.
A few quotes from across the day:
- Josh Straub, D.A.G.E.R.S.
- Bryce Johnson, Xbox
- Adriane Kuzminski, Smashclayaudio/AbleGamers
- Hannah Bunce, BBC
- Em Schatz, Naughty Dog
- Kari Hattner, Crystal Dynamics
- Brandon Cole, blind gamer
- Henry Hoffman, Fiddlesticks
- Tara Voelker, Gaikai
- Brian Van Buren, Tomorrow Today Labs
- Alex Neonakis, Naughty Dog
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