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Get a job: Junction Point and others hiring now on the Gamasutra jobs board

In the latest postings over the last seven days, Gamasutra's <a href="http://www.gamasutra.com/jobs/">jobs board</a> plays host to roles in every major discipline, including opportunities at Quantic Dream, Junction Point Studios, Konami, and others.

Eric Caoili, Blogger

March 23, 2012

3 Min Read
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Quantic Dream, Junction Point Studios, Konami, and others. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more. Some of the notable jobs posted this week include: Carbine Studios: World Artist: "Flexible. Organized. Brilliant. Innovative. Bad at Poker. Those are just of the few words that describe our favorite kind of people. At Carbine Studios, we're looking for employees with a passion for video games. We value people with cross-discipline talents who enjoy working with others, and who can point to a history of success in collaborative environments. Disney Interactive Studios/Junction Point Studios: Environment Artist: "Junction Point Studios, headed by industry visionary Warren Spector, is a developer of innovative single-player and small-group multiplayer console and PC games. Our focus is on player-driven narrative, which we define as 'improvisational gameplay in the context of a strong, traditional narrative.' The company's main goal is to tell stories with players, not to them, allowing them to craft unique experiences through in-game choices. For some developers, it may be enough to refine and polish. At Junction Point, we want to change things – innovation is a core value. Each game advances the state of the art. We believe long-term success can best be achieved by delivering games of the highest quality in gameplay and presentation." Quantic Dream: Senior Producer: "Quantic Dream was founded in 1997 and it has gained over the years international recognition for its contribution to interactive narration and itsfresh thinking on emotion in games. Over the last twelve years we have developed proprietary technologies, including some very advanced tools and a unique approach to the production pipeline." Big Fish Games: Game Data Analyst: "At Big Fish Games, we offer thousands of easily accessible games that allow our customers to relax, have fun, and feel good. The Big Fish platform now includes Mac, PC, online, mobile, social, and console games, developed both in house and in partnership with more than 500 game developers around the world. Our team is located throughout the world, including our headquarters in Seattle, and our offices in Vancouver, Canada and in Cork, Ireland. We release A New Game Every Day! and publish the industry's leading casual game brands. Since our founding in 2002, we have distributed more than 1 billion premium casual games across numerous genres to customers in more than 150 countries and 10 languages." Konami Digital Entertainment Co., Ltd.: Game Designer, Social Games: "Konami Digital Entertainment Co., Ltd.: Konami, a Japanese leading group in the entertainment industry, that always adheres to the corporate philosophy of creating and providing Valuable Time to people all over the world. Digital Entertainment is famous for its titles such as Winning Eleven (Pro Evolution Soccer), Metal Gear Solid and Major League Baseball." To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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2012

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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