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In this 2018 GDC session, composer C. Paul Johnson and Bungie's Skye Lewin and Michael Sechrist walk through the process of designing the score and musical approach for open-world shooter Destiny 2.
January 29, 2020
In this 2018 GDC session, composer C. Paul Johnson and Bungie's Skye Lewin and Michael Sechrist explain how the audio team confronted the challenges of scope and scale while designing the score and musical approach for Destiny 2.
It was an insightful session in which the pair discussed how their team tackled those challenges while maintaining their quality bar, minimizing repetition, and maintaining dramatic linearity in their score.
Their talk was well worth watching, even if you aren't a big Destiny 2 fan, so don't miss your opportunity to do so for free now that it's been made freely available to watch over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
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