Your game industry in your words: Week of March 2
Gamasutra highlights choice quotes from industry figures such as Thatgamecompany's Jenova Chen, Insomniac Games' Ted Price, Zynga's John Schappert, and many others in this new weekly roundup.
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[Gamasutra highlights choice quotes from game industry figures such as Thatgamecompany's Jenova Chen, Insomniac Games' Ted Price, Zynga's John Schappert, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the advantages of less precise motion controls, taking risks on new IPs, and "Say Anything moments." This Week's Noteworthy Game Industry Quotes "What I've been trying to tell developers is that social gaming is just another platform, but with slightly handicapped tech. The same kind of game mechanics work." - Will Harbin, CEO at core-targeted social game developer Kixeye "We were making players look better than they were, which made them far more willing to buy into the illusion." - Blitz Games Studios' Nick Adams on using less precise motion controls, instead of one-to-one controls "The problem with entertainment at large today is that I think there's a lack of wonder." - Thatgamecompany's (Flower, Journey) co-founder Jenova Chen "People will choose where they want to play." - Zynga CCO John Schappert discussing the company's new platform separate from Facebook "We're not thinking about it as, you know, this game has to make it as big as Minecraft." - Mojang co-founder and Scrolls lead developer Jakob Porser "We want to continue to create new IP, and going through that process at the very beginning can be gut-wrenching, because you're making big bets on new stories, new characters and new game mechanics that may be unproven." - Insomniac Games CEO Ted Price "What I really wanted to achieve with this game was what I was referring to as 'Say Anything moments' -- like the John Cusack, boom box over the head." - James Mielke, producer for Q Entertainment's Lumines: Electronic Symphony "We're not just in this to make money. We wouldn't have all quit our jobs and started up a small company if it was just about making money. I could've easily moved into banking or whatever." - Ironclad Games' Blair Fraser on going free-to-play with Sins of a Dark Age The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
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