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Adventures of Shuggy's Creator On The Importance of Pre-Release Publicity

The Adventures of Shuggy for Microsoft's Xbox Live Arcade wasn't a big hit for several reasons, though a lack of promotion seems to have been its biggest, says creator David Johnston.

Frank Cifaldi, Contributor

September 29, 2011

1 Min Read
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June's The Adventures of Shuggy for Microsoft's Xbox Live Arcade platform wasn't a big hit for several reasons, though a lack of promotion seems to have been its biggest. According to game creator and Smudged Cat Games' sole employee David Johnston, direct promotion from a game creator to the press -- while generally frowned upon -- can sometimes be necessary. "I left publicizing the game in the hands of the publisher, and ended up feeling quite disappointed at the amount of publicity Valcon managed to generate," he recently wrote. "Valcon didn't want me to contact any media directly, as this would be duplicating their efforts, so I left the publicity in their hands. It took ages for the official press release about the game to appear, because apparently Valcon was waiting on it being approved by Microsoft. We even had to wait until the game was actually released before getting any review codes, meaning there were no reviews of the game available on the day of release." Johnston describes his June 15 release as going out "without warning or fanfare." Not only were no early reviews lined up, but according to Johston the game was not promoted on the Xbox Dashboard, and was overshadowed by Magic: The Gathering - Duels of the Planeswalker, which was released the same day. "In hindsight, I wish I'd followed my instincts and taken the matter into my own hands. I'm going to make sure I give any future projects a bit more publicity during development, rather than waiting until they're released. I've learned this lesson the hard way," he wrote. Learn more about Johnston's challenging experience releasing his first XBLA game in this Gamasutra postmortem.

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2011

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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