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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
CCP games credits the subscription-based MMO's continued success to the design of its expansion packs: rather than generating easily-consumable story content, the game's expansions give players new tools to interact with each other.
Newsbrief: Subscription-based space combat MMO EVE Online has reached a 500,000 subscriber milestone, months shy of its tenth anniversary. The game's continued growth might be a head-scratcher for those who have followed the subscription decline of games like Blizzard's World of Warcraft or EA's Star Wars: The Old Republic, but according to CCP, this is because the game doesn't produce the same kind of easily-consumable story-driven content that most traditional MMOs do. Instead, the company says, its expansion content tends to focus more on creating new tools for players to interact with each other -- in both good and bad ways -- so that new experiences emerge naturally.
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