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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Take-Two posted a $110.8 million loss for the three months ending June 30, due primarily to lower-than-expected sales of high profile titles Spec Ops: The Line and Max Payne 3.
Take-Two Interactive's two biggest hopes for the three months ending June 30, Max Payne 3 and Spec Ops: The Line, both sold fewer copies than the company anticipated, CEO Strauss Zelnick said Tuesday. The underperformance of these games was the primary driver of the company's $110.8 million loss for the quarter, on revenues of $226.1 million. This fell below Wall Street analyst expectations, which averaged around $255 million. "As a hit-driven entertainment company, not every title we produce will meet our sales targets," Zelnick told investors in a Gamasutra-attended conference call. Additionally, the company says that $15 million of the loss was due to "a one-time contractual obligation of $15 million," though the company did not specify the nature of this contract. Upcoming high-profile releases for the company include BioShock Infinite, Borderlands 2, Xcom: Enemy Unknown and NBA 2K13. The company is also putting particular focus on its digital offerings, the revenues from which saw a 33 percent rise during the period.
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