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Cyberpunk 2077 gets player increase on Steam after Edgerunners debut

Thanks to the recently released Edgerunners anime, Cyberpunk 2077 is getting another boost to its player count on Steam.

Justin Carter, Contributing Editor

September 16, 2022

1 Min Read
Promotional art for Studio Trigger's anime Cyberpunk: Edgerunners.

Since the debut of the Cyberpunk: Edgerunners anime, the player count for Cyberpunk 2077 has grown. As spotted by Eurogamer, the game's SteamDB page shows there are now 44, 235 players at time of writing, currently putting it ahead of 2022 juggernaut Elden Ring. It's a significant jump up from August's player count of 16,400. 

TV or film adaptations for video games have been on the rise as of late, and CD Projekt Red has managed to reap the rewards of a good adaptation twice now. When the Henry Cavill-led Witcher series premiered on Netflix, Steam's player count for The Witcher 3: Wild Hunt surged to a new high it hadn't seen since its 2015 release. 

Released on Netflix earlier in the week, Cyberpunk Edgerunners was developed by Studio Trigger (of Promare fame) and tells the story of David Martinez, a street kid looking to make it big as a mercenary. Earlier in the month, CD Projekt chief financial officer Piotr Nielubowicz called the anime a vital part of developing Cyberpunk as a franchise. 

It probably doesn't help that Cyberpunk is also discounted right now across all systems, and recently put out an update featuring content related to Edgerunners

CDPR's sci-fi RPG is no stranger to a surge in players this year; when the game put out its update for PlayStation 5 and Xbox Series X|S, the former console was said to have gotten a big spike in sales and player numbers. 

With the game now in much better shape than it was in 2020, CDPR is focusing on adding features exclusive to current gen, including the "Phantom Liberty" story expansion. 

About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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