Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Although Namco Bandai's profits took a tumble during the last fiscal year, the company's video game business was, in fact, the only sector that saw a rise in earnings.
Although Namco Bandai's profits took a tumble during the last fiscal year, the company's video game business was, in fact, the only sector that saw a rise in earnings. It was mainly the publisher's amusement machine business that caused the drop in profits, as it swung to losses. Video game sales were actually slightly up year-over-year, accounting for 84.9 billion yen ($833.9 million) compared to 84.4 billion yen ($829.1 million). Dark Souls II in particular sold well for the company, with 1.2 million units sold worldwide. Meanwhile God Eater 2 managed 700,000 units sold in Japan, and Dragon Ball Z: Battle of Z sold 620,000 units worldwide. For the fiscal year ended March 31, 2014, Namco Bandai's Content business, which includes video games, recorded revenues of 278.4 billion yen ($2.7 billion), up 5.6 percent year-over-year, and operating income of 37.2 billion yen ($365.4 million), up 2.2 percent. Namco Bandai as a whole recorded revenues of 507.7 billion yen ($5.0 billion), up 4.2 percent year-over-year, and profits of 25.1 billion yen ($246.6 million), down 22.6 percent year-over-year. For the current year, the company is forecasting a drop in operating earnings for its video game business, by around 14 percent, although it believes a boost to its Toys and Hobby business will lead to overall increased profits.
Read more about:
2014You May Also Like