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Dear Esther dev The Chinese Room acquired by Sumo Digital

Chinese Room co-founder Dan Pinchbeck will be staying on in the role of creative director, while fellow co-founder Jessica Curry will continue her career as an independent composer.

Chris Kerr, News Editor

August 14, 2018

1 Min Read
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Dear Esther and Amnesia: A Machine for Pigs developer The Chinese Room has been acquired by the Sumo Group, the parent company of British game studio Sumo Digital. 

The Brighton-based outfit will become Sumo's fourth studio on home soil, and fifth worldwide, with the company also having an office in Pune, India, as well as others in Nottingham, Newcastle, and Sheffield back in the UK. 

Chinese Room co-founder Dan Pinchbeck will be staying on in the role of creative director, while fellow co-founder Jessica Curry will continue her career as an independent composer. 

The Sumo Group intends to invest in the Chinese Room and help the developer build out its current slate of projects by expanding its team and fostering collaboration with other Sumo Digital studios.

Pinchbeck believes the acquisition will help take The Chinese Room to 'the next level,' while Sumo managing director Paul Porter has reassured fans it'll continue helping the studio create the "unique, innovative games" it's become known for. 

"Our aim is to build on the reputation I’m proud to have earned, to create a truly world-class studio delivering bold, imaginative new games," commented Pinchbeck. 

"We’re already working on some really fantastic new concepts, alongside discussions with partners about some of the games we already have in the pipeline. The future for the studio is incredibly exciting and being part of the Sumo family is absolutely central to that."

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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