Sponsored By

Fortnite mobile revenue tops $15M after less than a month

The iOS version of Fortnite has earned more than $15 million in global revenue since launching less than a month ago, and has been outshining some of the biggest earners on the U.S. App Store.

Chris Kerr, News Editor

April 6, 2018

1 Min Read
Game Developer logo in a gray background | Game Developer

The iOS version of Fortnite has earned more than $15 million in global revenue since launching less than a month ago.

As reported by analytics group Sensor Tower, Epic's frenetic battle royale shooter has now been downloaded over 11 million times worldwide -- a figure that becomes all the more impressive when you consider it's yet to launch on Google Play. 

Fortnite landed on the App Store in mid-March, and despite being an invite-only affair, managed to rake in $1.5 million in revenue during its first seven days on digital shelves.

Epic lifted those invite requirements earlier this week, at which point spending skyrocketed by 197 percent, with player expenditure on Monday, April 2, totaling more than $1.8 million for the day. Almost triple the previous daily average of $620,000. 

"This growth isn’t unexpected given the sudden increase in active players, but, as the chart shows, daily revenue was already increasing substantially prior to the influx," explained Sensor Tower. 

"Fortnite continues to occupy a place in the top 10 grossing on iPhone in 23 countries as of this writing. This includes the U.S., where it has been consistently out-earning the likes of top money-making mobile games including Candy Crush Saga and Clash of Clans."

With the game currently occupying the No. 1 download spot on iPhone in more than 20 regions, Sensor Tower expects revenue to continue climbing as the player base grows.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like