Sponsored By

Minecraft: Education Edition heading to classrooms in May

Microsoft has announced it will be hosting a Minecraft: Education Edition beta program in May, before beginning a more expansive early access program in June.

Chris Kerr, News Editor

April 15, 2016

1 Min Read
Game Developer logo in a gray background | Game Developer

Back in January, Microsoft completed the acquisition of MinecraftEdu from TeacherGaming and said it would be creating a new version of the sandbox build ‘em up, dubbed Minecraft: Education Edition, for use in classrooms. 

Now the company has released more concrete information on when educators can expect to get their hands on Education Edition

In a recent blog post, Microsoft announced it will be hosting a beta program involving over 100 schools from 30 countries in May, before beginning a more expansive early access program in June. 

The early access edition will be offered out to educators for free, and will be available in 11 languages across 41 countries. During the summer, Microsoft also plans to work with educators to build lesson plans, share learning activity ideas, and create re-usable projects.

“If you are new to Minecraft, or if you aren’t sure where to start in bringing Minecraft into your classroom and incorporating into your curriculum, the early access program is going to be a great way to familiarize yourself with Minecraft: Education Edition,” said Microsoft.

Minecraft: Education Edition user licenses will be made available to purchase once the early access period is overThe first version of Education Edition will run on Windows 10 and Mac OS X El Capitan.

As it stands, Microsoft is keen to keep Education Edition priced at $5 per user per year, and will publish volume pricing information for school-wide deployments soon.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like