Sponsored By

Monument Valley revenues top $14 million two years after launch

Monument Valley's lifetime revenue now stands at $14.38 million dollars, and is the result of 26.1 million downloads, and 50 million unique installs.

Chris Kerr, News Editor

May 20, 2016

1 Min Read
Game Developer logo in a gray background | Game Developer

Escher-inspired mobile puzzler Monument Valley has made developer Ustwo a lot of money since it landed in April 2014. 

Last year, the studio revealed the premium game had brought in over $5.8 million in revenue in its first 12 months, and one year on, that figure has more than doubled. 

According to a new infographic released by Ustwo, Monument Valley's lifetime revenue now stands at $14.38 million dollars, and is the result of 26.1 million downloads, and 50 million unique installs. 

It's interesting to note that 21 million of those downloads were free -- meaning only around 5 million players, roughly 20 percent, actually paid for the game.

Unsurprisingly, given it was only available on Apple devices for the first seven months, 73 percent of that $14 million figure was attributed to iOS sales. 

Google Play purchases, on the other hand, pulled in 17 percent, while Amazon and Windows sales accounted for a mere 3 percent and 1 percent of total revenue. 

Ustwo's polarising expansion, Forgotten Shores, has been downloaded 2.37 million times, despite coming under fire for being a paid add-on. 

At the time, Ustwo director Neil McFarland defended the studio's decision to release premium content in a short exchange with Gamasutra

"I think right now we're in a period of market re-alignment in the wake of the success of free-to-play," said McFarland. "We're seeing the completely necessary move in the opposite direction from selling apps for only 99 cents to a more 'premium' price."

For more information on Monument Valley's two-year performance, check out the complete infographic on Medium

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like