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Triage Trainer Improves Emergency Response in Medical Trainees

Blitz Games Studios is currently developing Triage Trainer, a PC title that simulates medical treatment priority in a disaster setting. Initial playtesting has shown boosted accuracy and decision-making ability in trainees.

Danny Cowan, Blogger

December 31, 2008

1 Min Read
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Blitz Games Studios, creator of recent console titles based on the Bratz and American Idol licenses, is currently developing Triage Trainer, a PC title that simulates medical treatment priority in a disaster setting. The title is being developed by Blitz' TruSim division, and serves as a follow-up to the company's previous medical training title Interactive Trauma Trainer. Triage Trainer places trainees at the scene of a city block ravaged by the detonation of an explosive device. Players must search for survivors and determine medical treatment priority based upon the severity of the victims' injuries. In determining injury severity, players will briefly interview each survivor. Victims with minor injuries must be instructed to move themselves to available ambulances. Those who are unable to walk will then be examined closely, to determine if their injuries require urgent treatment. Each replay generates new victims randomly, with injury severity and treatment priorities varying from session to session. TruSim's website reports that Triage Trainer develops triage accuracy in trainees at a rate that is "significantly better" than the statistics reported by a traditional learning method in the UK. Controlled trials also found that Triage Trainer improved decision-making processes and adherence to protocol. Triage Trainer was developed with support from Advanced Life Support Group, VEGA Group and the Universities of Birmingham and Coventry, with partial funding provided by the UK Technology Strategy Board. Triage Trainer currently exists only in prototype and video demonstration form. No final release date for the title has yet been announced.

About the Author

Danny Cowan

Blogger

Danny Cowan is a freelance writer, editor, and columnist for Gamasutra and its subsites. Previously, he has written reviews and feature articles for gaming publications including 1UP.com, GamePro, and Hardcore Gamer Magazine.

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