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'No one's complaining about not being able to trade iOS games.'

Avalanche Studios CTO Linus Blomberg says the Xbox One's used games policy will ultimately come down to its fee, adding that revenue from used game sales to developers could lower costs.

Kris Ligman, Blogger

June 6, 2013

1 Min Read
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"No one's complaining about not being able to trade iOS games."

- Avalanche Studios CTO Linus Blomberg Speaking with GamingBolt, Avalanche Studios co-founder and CTO Linus Blomberg remarked that the Xbox One's [X]bone of contention wasn't its proposed used games policy, but the price point. "No one's complaining about not being able to trade iOS games," he said. "Naturally that's because they are much cheaper, but if second hand games contributed to the income of triple-A game developers, then they could become cheaper too." "The economies in games are changing," said Blomberg. "They have to be in order to be sustainable." A recent academic study explored the impact that used games have on the marketplace, and found that if console manufacturers eliminated used game sales, the move could benefit the game industry -- but only if prices of games came down as well.

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