2015/2016 US Video and Computer Game Industry Overview [Report]
Total Consumer Spend on US Game Industry in 2015 was $23.5 billion. 4.86% increased from 2014. It shows a very promising future in the industry. Recently, ESA reveals essential facts about US game industry in its latest 2016 report.
Total Consumer Spend on US Game Industry in 2015 was $23.5 billion. 4.86% increased from 2014. It shows a very promising future in the industry as mobile, computer, video games continuously bring engaging experience to consumers. Recently, ESA reveals essential facts about the US game industry in its latest 2016 report.
Total Consumer Spend on US Game Industry in Billion USD
According to the report, 63% of U.S. households have at least one person who spends more than 3 hours per week on video games regularly.
US Households Have at Least One Video Game Player
48% of U.S. households own a dedicated game console, compared to 51% in 2015. The trend shows a growing portion of the gamers are playing on their PC or mobile devices.
US Households Owning Dedicated Game Console
For each US household, on average there are 1.7 gamers in the house, which does not obviously change compared to 2015.
Gamer Players Per Household
While male players used to dominate the industry, 41% of the players are female players in 2015. 40% of the most frequent game purchasers are also female.
Gender Distribution of Game Players 2016
PC is the most commonly used device for frequent gamers, which occupies 56%. Following PC are dedicated game console 53%, smartphone 36%, wireless device 31%, and dedicated handheld system 17%.
Top Populate Devices for Frequent Gamer Players
51% of the most frequent gamers play a multiplayer mode at least weekly.
Gamer Players Who Play Multiplayer Mode at Least Weekly
In 2015, the best-selling video game genre goes to Shooter games, followed by Action, Sport games, and Role-playing. For computer games, the best-seller last year was Strategy game, with Casual games and Role-playing games following.