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3 Disruptive Game Design Trends to Look Forward to in 2020
There’s always innovation happening in the game industry, and disruptions can happen in the blink of an eye. 2020 can be the year that we shake up the status quo, with new kinds of gameplay that will energize players, both old and new.
Excerpt from Superdata’s 2019 Digital Games and Interactive Media Year in Review
2019 was yet another banner year for the video games industry. Revenues are steadily growing 3% year-over-year (with mobile games revenue making up more than half of the total).
Yet, the more the industry grows, the more some things stay the same.
Sensor Tower’s Top Mobile Games Worldwide Revenue for November 2019
Nowhere is this more obvious than from seeing last year’s Top Mobile Games, where we see the list being dominated by the same old stalwarts. Case in point: Candy Crush, Pokemon Go, Fate/Grand Order and Fantasy Westward have all been in the Top 10 for 3 consecutive years.
There’s always innovation happening in the game industry though, and disruptions can happen in the blink of an eye. 2020 can be the year that we shake up the status quo, with new kinds of gameplay that will energize players, both old and new.
Here are 3 design trends that game developers can use as inspiration in making their next big hit.
1. Machine Learning
No video game has been able to capture the free-form nature of a table-top role-playing game yet, where players are able to take the story whichever way they want it to go.
Nick Walton’s AI Dungeon 2 though, comes very, very close.
And it does so by using machine learning.
AI Dungeon 2 — Interactive Storytelling using Machine Learning
Machine learning has fundamentally changed how we design software and collect data. It has already been successfully implemented in most of the day-to-day applications that we use — from traffic routing to image enhancement.
It has yet to weave its way into video games as deeply though, and, when it does, it will change how we both design and play games.
OpenAI is one of the companies that are leading the way in using machine learning in games. Just a few months ago, they came up with their paper on Emergent Tool Use From Multi-Agent Autocurricula.
Their experiment showed a demo of game AI learning how to form their own strategies on how to win in a game of hide-and-seek. The AI learns through machine learning — the strategies are not coded by a programmer, as they usually are.
This emergent behavior can have massive impact on how future AI behaves. There may come a time when we won’t be able to distinguish human players from digital ones.
Emergent Hide-and-Seek Strategies using Machine Learning, running on the Unity game engine
Finally, as machine learning starts being used more it will affect peripheral industries as well.
A great example of this is Steam’s Interactive Recommender, where a player’s playtime can be used to recommend games they would like to play next.
Even game platforms and app stores will be affected by machine learning, for better or worse.
Steam’s Interactive Recommender — Using Machine Learning on your playtime for game recommendations
2. Open Ecosystem Design
Speaking of app stores, 2020 can also be the year that game designers start rethinking game ecosystems and their reliance on these game platforms.
Two books I recommend for anyone making games: James Carse’s Finite and Infinite Games and Virtual Economies: Design and Analysis by Vili Lehdonvirta and Edward Castranova
Ever since I read Finite and Infinite Games and Virtual Economies: Design and Analysis, my mental model on game development has been that game developers have all been playing a finite game, where the overall goal is to reach the coveted Top Grossing list. Sadly, this game is won not by making the best game, but by optimizing for the attention economy.
As we’ve seen, the app stores have become very entrenched. The top developers know how to play this Top Grossing game, and their resources give them massive advantages over new and smaller players.
There is change afoot though, and it comes not just from the game industry.
The zeitgeist