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With nearly 700 entries in the communal salary spreadsheet, we can work out average British indie salaries for different disciplines. There's a lot of variance - some of us a due a raise.
*** Please share this salary spreadsheet as widely as you can! The more data it accumulates, the more accurate and useful it is. ***
In February 2019, I set up a Google Form and Google Spreadsheet to track anonymised game dev salaries in the UK. British indie games isn’t centralised and we don’t have standardised wage expectations. A self-populated communal spreadsheet is the best solution I’ve come up with to give a general picture of what jobs tend to pay – and there’s a lot of variation.
Below are the average mean salaries the ~700 entries come up with. Please note these numbers are really rough as they don’t take into consideration regional variance, years’ experience or benefits. For a more accurate idea of how your salary compares to others’, search the ‘Salaries’ tab!
Production
Senior producer - £49,833
Producer – £30,196
Junior producer – £24,005
Art
Senior 2D artist - £37,500
2D artist – £20,545
Junior 2D artist – £18,000
Senior 3D artist – £36,268
3D artist – £27,500
Junior 3D artist – £18,930
Senior technical artist – £46,613
Technical artist – £35,393
Junior technical artist – £27,500
VFX artist – £30,080
Junior VFX artist – £26,000
Design
Senior game designer – £37,906
Game designer – £32,876
Junior game designer – £22,250
Senior UI/UX designer – £43,600
UI/UX designer – £44,200
Junior UI/UX designer – £23,750
Writing
Senior writer – £36,500
Writer – £26,500
Code
Senior coder – £51,785
Coder – £36,672
Junior coder – £22,239
Audio
Senior sound designer – £40,000
Sound designer – £27,000
Junior sound designer – £21,000
QA
Senior QA – £23,789
QA – £21,099
Marketing
Senior marketer – £42,678
Marketer – £34,600
Junior marketer – £33,000
There aren’t many surprises here. Production, code and technical disciplines (like technical artists or UI/UX designers) are the best paying jobs in games, with 2D/3D art and QA at the bottom. So far, old news. But these numbers also offer two new things:
One, they give a general value baseline against which you can measure your own salary. It’d be great if this reduced the chance of devs being underpaid because they don’t know their job’s worth.
Two, they give an idea of likely salary expectations for people considering games. We’ve long known that rich coders work in FinTech, but an aspiring 2D artist couldn’t guess how much they’d be making ten years into the job. Perhaps this data will help inform those creativity vs. financial security decisions.
Some caveats
If the numbers above look hinky to you, please add your past and current salaries to the Google Form to make them more accurate. I’m the only person who has editing rights on the sheet, and the Google Form doesn’t give me any more information than what you see on the public spreadsheet.
It’s worth comparing a job’s average salary with the specific data points in the spreadsheet. Even discounting regional wage difference, there’s a huge amount of salary variance across the same job. Some developers seem to have generous salaries; others are paid peanuts. Careful who you work for!
You’ll notice that there aren’t average salaries for more meta jobs like CEOs, managers or team leads. There was such variance in job titles, duties, size of studio and money that you just can’t meaningfully compare those salaries with one another.
I attempted a comparison of male versus female average mean salaries per discipline, but the data pool is too limited. The result is more misleading than useful. If the spreadsheet grows significantly, I’ll revisit to see if we can come up with useful gender pay comparisons.
I also attempted a regional wage comparison per discipline, but it also failed because of the small number of relevant data points. As above, I’ll revisit this if the spreadsheet grows.
Let me know in the comments if you see things in these numbers I haven’t! And if you can, please share the Google Form and Google Spreadsheet with other developers. The more data we have, the better.
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