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How to you run a successful Beta when you're a small indie making games in the middle of nowhere? It's not as hard as it might sound.
Beta testing your game is vital for getting invaluable feedback and constructive criticism that can help improve your project ahead of launch. Attending live events and holding Beta-testing get-togethers is great if you have those opportunities available, but what about us indies who work alone, making games from out in the middle of nowhere?
In this short audio blog, I talk about simple, easy ways to run a Beta for your small project even if you live far outside of the industry. I also share how I did this with my upcoming game Missile Cards, using Steam to distribute and update builds while wrangling valuable player feedback. Here's the video/audio. Below, I've listed out a few core subtopics I touch on.
Subtopics covered:
Building your Beta testing list
Running your Beta through Steam
Tips for ensuring your Beta runs smoothly
Using Steam to deliver + update your Beta
How Beta testing improved Missile Cards
Nathan Meunier is a former games journalist, long-time freelancer, and part-time indie dev who makes weird and often creepy games.
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